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Implementation of DEvelopmentAl Learning (IDEAL) Course

Home » 3. Constructivist epistemology » 35. Trace analysis

Behavioral analysis of a rudimentary constructivist agent

Table 35 shows the trace that you should see in your console if you ran Project 3. If you did not run it, you can refer to the pseudocode presented in Tables 33-1 and 33-2 to understand this trace.

Table 35: Activity trace of a rudimentary interactionally motivated regulartity learning agent.

Enacted e1r2,1
0: PLEASED
Enacted e1r1,-1
learn e1r2e1r1
1: PAINED
Enacted e1r1,-1
learn e1r1e1r1
2: PAINED
afforded e1r1,-1
Enacted e2r2,1
learn e1r1e2r2
3: PLEASED
Enacted e1r2,1
learn e2r2e1r2
4: PLEASED
afforded e1r1,-1
Enacted e2r2,1
learn e1r2e2r2
5: PLEASED

Your activity, for Lesson 3, is to understand the trace in Table 35. On Cycle 0, why did the agent choose e1? Why did it receive r2? On Cycle 1, why did it choose e1 again? Why did it receive r1? On Cycle 3, why did it choose e2 and received r2? What will the agent do after cycle 5, and what will be its mood?

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