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Implementation of DEvelopmentAl Learning (IDEAL) Course

Home » 1. Embodied paradigm » 14. Trace analysis

Behavioral analysis of an embodied system based on its activity trace

Table 14 shows the trace that you should see in the console if you ran Project 1. If you did not run it, we suggest you review the algorithm presented on the previous page to understand the trace.

Table 14: activity trace of a rudimentary embodied system.

0: e1r1 FRUSTRATED
1: e1r1 SELF-SATISFIED
2: e1r1 SELF-SATISFIED
3: e1r1 SELF-SATISFIED
4: e1r1 BORED
5: e2r2 FRUSTRATED
6: e2r2 SELF-SATISFIED
7: e2r2 SELF-SATISFIED
8: e2r2 SELF-SATISFIED
9: e2r2  BORED
10: e1r1 SELF-SATISFIED

Your activity, for Lesson 1, is to understand the trace in Table 14. What does "e1r1" mean on Cycle 0? Why is the agent frustrated on Cycles 0 and 5? Why is it bored on Cycle 4? Why is it not frustrated on Cycle 10?

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