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  1. Reading group Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs Presented by Hugo Schott
  2. Reading group Large Steps in Inverse Rendering of Geometry Presented by Gaspard Thévenon
  3. Reading group Classic Nintendo Games are (Computationally) Hard Presented by Bastien Doignies
  4. Reading group OT-Flow: Fast and Accurate Continuous Normalizing Flows via Optimal Transport Presented by Camille Buonomo
  5. Reading group Large-Scale High-Dimensional Clustering with Fast Sketching Presented by Baptiste Genest
  6. Reading group Procedural Grass in Ghost of Tsushima Presented by Bastien Saillant
  7. Reading group Micrograin BSDF Model for the Rendering of Porous Layers Presented by Gaspard Thévenon
  8. Reading group Revisiting Code Similarity Evaluation with Abstract Syntax Tree Edit Distance Presented by Bastien Saillant
  9. Reading group PIGEON: Predicting Image Geolocations Presented by Bastien Doignies
  10. Reading group N-Dimensional Gaussians for Fitting of High Dimensional Functions Presented by Gaspard Thévenon
  11. Reading group Multiplicative Filter Networks Presented by Camille Buonomo
  12. Reading group Particle Simulation with Voronoi tracking + Re-Integration Tracking Presented by Bastien Saillant
  13. Reading group Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines Presented by Gaspard Thévenon
  14. Reading group Rendering Iridescent Rock Dove Neck Feathers Presented by Hugo Schott
  15. Reading group Recursive Control Variates for Inverse Rendering Presented by Bastien Doignies