Pure Physics-Based Hand Interaction in VR ↗ ↖ Mohammed-Bashir Mahdi Erwan Guillou Alexandre Meyer Arash Habibi Saïda Bouakaz
Interaction physique en RV basée sur les mouvements de la main capturés ↗ ↖ Mohammed-Bashir Mahdi Erwan Guillou Alexandre Meyer Arash Habibi Saïda Bouakaz
Learning-based pose edition for efficient and interactive design (paper code) ↗ ↖ Léon Victor Alexandre Meyer Saïda Bouakaz
Pose Metrics: a New Paradigm for Character Motion Edition ↗ ↖ Léon Victor Alexandre Meyer Saïda Bouakaz
Analysis of a predictive forward simulator of human gaits ↗ ↖ Thomas Bonis Nicolas Pronost Saïda Bouakaz
Optimizations for predictive–corrective particle-based fluid simulation on GPU ↗ ↖ Samuel Carensac Nicolas Pronost Saïda Bouakaz
Learning-based pose edition for efficient and interactive design ↗ ↖ Léon Victor Alexandre Meyer Saïda Bouakaz
A Game-Based Rehabilitation Therapy for Post-Stroke Patients: An Approach for Improving Patient Motivation and Engagement ↗ ↖ Paul Tamayo-Serrano Samir Garbaya Saïda Bouakaz Pierre Blazevic
Component-based face recognition using statistical pattern matching analysis ↗ ↖ Sushil Kumar Paul Saïda Bouakaz Chowdhury Mofizur Rahman Mohammad Shorif Uddin
Generic Body Expression Recognition Based on Synthesis of Realistic Neutral Motion ↗ ↖ Arthur Crenn Alexandre Meyer Hubert Konik Rizwan Ahmed Khan Saïda Bouakaz
Physics-based control of walking virtual characters in low frequency simulations ↗ ↖ Samuel Carensac Nicolas Pronost Saïda Bouakaz
Physics-based control of virtual characters in low frequency simulations ↗ ↖ Samuel Carensac Nicolas Pronost Saïda Bouakaz
Reconnaissance d'expressions corporelles à l'aide d'un mouvement neutre synthétisé ↗ ↖ Arthur Crenn Hubert Konik Alexandre Meyer Saïda Bouakaz
Saliency Based Framework for Facial Expression Recognition ↗ ↖ Rizwan Ahmed Khan Alexandre Meyer Hubert Konik Saïda Bouakaz