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gmv-triangulation.hh
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1 /*
2  * lib-gmapkernel : Un noyau de 3-G-cartes et des opérations.
3  * Copyright (C) 2004, Moka Team, Université de Poitiers, Laboratoire SIC
4  * http://www.sic.sp2mi.univ-poitiers.fr/
5  * Copyright (C) 2009, Guillaume Damiand, CNRS, LIRIS,
6  * guillaume.damiand@liris.cnrs.fr, http://liris.cnrs.fr/
7  *
8  * This file is part of lib-gmapkernel
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU Lesser General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 //******************************************************************************
25 // Ce fichier fait partie de "g-map-vertex.hh".
26 //******************************************************************************
27 
28 public:
29 
37 CDart* triangulateEdge(CDart* ADart);
38 
46 CDart* triangulateFace(CDart* ADart);
47 
55 CDart* triangulateVolume(CDart* ADart);
56 
57 
61 bool shouldSwapEdge(CDart * AEdge, int AVertexDI = -1);
62 
81 bool swapEdge(CDart * AEdge, int AVertexDI = -1);
82 
89 void triangulateGeoFace(CDart * AFace, int ANewEdgesMark=-1,
90  int AVertexDI=-1);
91 
99 void triangulateMarkedFaces(int AMark, int ANewEdgesMark=-1,
100  int AVertexDI=-1);
101 
106 bool isPointInTriangle(const CVertex & APoint, const CVertex & AVertex1,
107  const CVertex & AVertex2, const CVertex & AVertex3,
108  const CVertex & ANormal);
109 
113 TCoordinate getTriangleCoef(const CVertex & AVertex1, const CVertex & AVertex2,
114  const CVertex & AVertex3);
115 
116 //******************************************************************************