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| CVertex | calculEyePosition (TViewId AView) |
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| const CVertex & | getEyePosition () const |
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| void | horizontalRotationEye (TViewId AView, bool positive=true, float alpha=0) |
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| void | verticalRotationEye (TViewId AView, bool positive=true, float beta=0) |
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| void | moveEye (TViewId AView, bool positive=true, float coeff=0) |
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| void | moveEyeLateral (TViewId AView, bool positive=true, float coeff=0) |
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| void | moveEyeX (TViewId AView, bool positive=true, float coeff=0) |
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| void | moveEyeY (TViewId AView, bool positive=true, float coeff=0) |
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| void | moveEyeZ (TViewId AView, bool positive=true, float coeff=0) |
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| CVertex calculEyePosition |
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TViewId |
AView | ) |
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| const CVertex& getEyePosition |
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const |
| void horizontalRotationEye |
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TViewId |
AView, |
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bool |
positive = true, |
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float |
alpha = 0 |
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| void moveEye |
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TViewId |
AView, |
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bool |
positive = true, |
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float |
coeff = 0 |
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) |
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| void moveEyeLateral |
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TViewId |
AView, |
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bool |
positive = true, |
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float |
coeff = 0 |
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| void moveEyeX |
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TViewId |
AView, |
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bool |
positive = true, |
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float |
coeff = 0 |
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) |
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| void moveEyeY |
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TViewId |
AView, |
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bool |
positive = true, |
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float |
coeff = 0 |
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) |
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| void moveEyeZ |
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TViewId |
AView, |
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bool |
positive = true, |
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float |
coeff = 0 |
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) |
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| void verticalRotationEye |
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TViewId |
AView, |
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bool |
positive = true, |
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float |
beta = 0 |
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) |
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