Go to the source code of this file.
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CVertex | calculEyePosition (TViewId AView) |
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const CVertex & | getEyePosition () const |
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void | horizontalRotationEye (TViewId AView, bool positive=true, float alpha=0) |
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void | verticalRotationEye (TViewId AView, bool positive=true, float beta=0) |
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void | moveEye (TViewId AView, bool positive=true, float coeff=0) |
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void | moveEyeLateral (TViewId AView, bool positive=true, float coeff=0) |
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void | moveEyeX (TViewId AView, bool positive=true, float coeff=0) |
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void | moveEyeY (TViewId AView, bool positive=true, float coeff=0) |
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void | moveEyeZ (TViewId AView, bool positive=true, float coeff=0) |
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CVertex calculEyePosition |
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TViewId |
AView | ) |
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const CVertex& getEyePosition |
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void horizontalRotationEye |
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TViewId |
AView, |
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bool |
positive = true , |
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float |
alpha = 0 |
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) |
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void moveEye |
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TViewId |
AView, |
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bool |
positive = true , |
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float |
coeff = 0 |
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) |
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void moveEyeLateral |
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TViewId |
AView, |
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bool |
positive = true , |
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float |
coeff = 0 |
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) |
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void moveEyeX |
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TViewId |
AView, |
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bool |
positive = true , |
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float |
coeff = 0 |
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) |
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void moveEyeY |
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TViewId |
AView, |
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bool |
positive = true , |
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float |
coeff = 0 |
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) |
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void moveEyeZ |
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TViewId |
AView, |
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bool |
positive = true , |
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float |
coeff = 0 |
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) |
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void verticalRotationEye |
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TViewId |
AView, |
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bool |
positive = true , |
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float |
beta = 0 |
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) |
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