MEPP2 Project
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#include <Gui_properties.h>
Public Attributes | |
std::string | mesh_name |
DisplayMode | display_mode = DisplayMode::NO_COLOR |
bool | is_visible = true |
bool | is_selected = false |
This is the datastructure used to store the GUI properties for a mesh. It is used to trigger a change in GUI from within a plugin.
Definition at line 26 of file Gui_properties.h.
DisplayMode FEVV::Types::GuiProperties::display_mode = DisplayMode::NO_COLOR |
Definition at line 29 of file Gui_properties.h.
bool FEVV::Types::GuiProperties::is_selected = false |
Definition at line 31 of file Gui_properties.h.
bool FEVV::Types::GuiProperties::is_visible = true |
Definition at line 30 of file Gui_properties.h.
std::string FEVV::Types::GuiProperties::mesh_name |
Definition at line 28 of file Gui_properties.h.