Real-time gait control for partially immersed bipeds ↗ ↖ Samuel Carensac Nicolas Pronost Saida Bouakaz
A practical framework for generating volumetric meshes of subject-specific soft tissue ↗ ↖ Pieter Peeters Nicolas Pronost
Physics-based motion control through hierarchical neuroevolution ↗ ↖ Mart Hagenaars Nicolas Pronost Arjan Egges
Modeling and Simulating Virtual Anatomical Humans ↗ ↖ Forough Madehkhaksar Zhiping Luo Nicolas Pronost Arjan Egges
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review ↗ ↖ T. Geijtenbeek Nicolas Pronost
Real-Time Musculoskeletal Model for Injury Simulation on 3D Human Characters ↗ ↖ Francis Laclé Nicolas Pronost
A visualization framework for the analysis of neuromuscular simulations ↗ ↖ Nicolas Pronost Anders Sandholm Daniel Thalmann
Evaluation of a geometry-based knee joint compared to a planar knee joint ↗ ↖ Anders Sandholm Cédric Schwartz Nicolas Pronost Mark De Zee Michael Voigt Daniel Thalmann
Correlative joint definition for motion analysis and animation ↗ ↖ Nicolas Pronost Anders Sandholm Daniel Thalmann
A subject-specific software solution for the modeling and the visualization of muscles deformations ↗ ↖ Xavier Maurice Anders Sandholm Nicolas Pronost Ronan Boulic Daniel Thalmann
Définition et réalisation d'outils de modélisation et de calcul de mouvement pour des humanoides virtuels ↗ ↖ Nicolas Pronost
COMBINING MORPHOLOGICAL INTERPOLATION AND BIOMECHANICAL INVERSE KINEMATICS TO SIMULATE BIPEDAL LOCOMOTION ↗ ↖ Nicolas Pronost G Nicolas G Dumont F Multon