#include "transformation-matrix.hh"
#include <cassert>
Go to the source code of this file.
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#define | X (AVertex.getX()) |
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#define | Y (AVertex.getY()) |
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#define | Z (AVertex.getZ()) |
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#define | A (APlaneNormal.getX()) |
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#define | B (APlaneNormal.getY()) |
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#define | C (APlaneNormal.getZ()) |
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#define | D |
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#define | A (ALine1Vertex1) |
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#define | B (ALine1Vertex2) |
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#define | C (ALine2Vertex1) |
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#define | D (ALine2Vertex2) |
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#define | A (AVertex1) |
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#define | B (AVertex2) |
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#define | C (AVertex3) |
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#define A (APlaneNormal.getX()) |
#define A (ALine1Vertex1) |
#define B (APlaneNormal.getY()) |
#define B (ALine1Vertex2) |
#define C (APlaneNormal.getZ()) |
#define C (ALine2Vertex1) |
Value:(- (
A * APlaneVertex.getX() + \
B * APlaneVertex.getY() + \
C * APlaneVertex.getZ()))
#define D (ALine2Vertex2) |
#define X (AVertex.getX()) |
#define Y (AVertex.getY()) |
#define Z (AVertex.getZ()) |