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view-precompile-perspective.cc
Go to the documentation of this file.
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/*
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* lib-controler : Un contrôleur générique de scène 3D.
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* Copyright (C) 2004, Moka Team, Université de Poitiers, Laboratoire SIC
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* http://www.sic.sp2mi.univ-poitiers.fr/
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* Copyright (C) 2009, Guillaume Damiand, CNRS, LIRIS,
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* guillaume.damiand@liris.cnrs.fr, http://liris.cnrs.fr/
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*
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* This file is part of lib-controler
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//******************************************************************************
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#include "
view-precompile-perspective.hh
"
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#include "
parameter-eye-position.hh
"
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#include "
parameter-aimed-position.hh
"
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//******************************************************************************
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CViewPrecompilePerspective::
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CViewPrecompilePerspective
(
CParameterEyePosition
* AParameterEyePosition,
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CParameterAimedPosition
* AParameterAimedPosition,
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CParameterDrawing
* AParameterDrawing) :
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CViewPrecompile
(AParameterEyePosition,
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AParameterAimedPosition,
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AParameterDrawing)
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{}
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//******************************************************************************
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CViewPrecompilePerspective::~CViewPrecompilePerspective
()
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{}
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//******************************************************************************
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void
CViewPrecompilePerspective::setScenePosition
()
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{
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setScenePositionInitialize
();
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float
d =
FParameterEyePosition
->
getDistance
();
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float
p0 =
FParameterAimedPosition
->
getLookAt
(0);
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float
p1 =
FParameterAimedPosition
->
getLookAt
(1);
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float
p2 =
FParameterAimedPosition
->
getLookAt
(2);
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float
alpha =
FParameterEyePosition
->
getRotationAlpha
();
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float
b =
FParameterEyePosition
->
getRotationBeta
();
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gluPerspective(45
/* angle*/
,
FRatio
, 0.1
/*0.01*/
, 2000);
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gluLookAt(0,-d,0, 0,0,0, 0,0,1);
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glRotatef(-b, 1, 0, 0);
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glRotatef(-alpha, 0, 0, 1);
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glTranslatef(-p0,-p1,-p2);
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setScenePositionFinalize
();
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}
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//******************************************************************************
lib-controler
view
view-precompile-perspective.cc
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