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controler-scene-transformation.cc
Go to the documentation of this file.
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/*
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* lib-controler : Un contrôleur générique de scène 3D.
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* Copyright (C) 2004, Moka Team, Université de Poitiers, Laboratoire SIC
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* http://www.sic.sp2mi.univ-poitiers.fr/
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* Copyright (C) 2009, Guillaume Damiand, CNRS, LIRIS,
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* guillaume.damiand@liris.cnrs.fr, http://liris.cnrs.fr/
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*
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* This file is part of lib-controler
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//******************************************************************************
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#include "
controler.hh
"
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#include "
view-precompile.hh
"
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//******************************************************************************
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void
CControler::modeSceneTranslationOperationMove
()
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{
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CViewPrecompile
* view =
FViews
[
FCurrentViewId
];
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CParameterAimedPosition
& aimed = view->
getAimedPosition
();
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GLfloat vect[3];
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view->
unproject
(
FFirstX
,
FFirstY
,
FFirst3D
);
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view->
unproject
(
FLastX
,
FLastY
, vect);
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for
(
int
i=0; i<3; ++i)
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{
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vect[i] -=
FFirst3D
[i];
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aimed.
setLookAt
(i,
FMemoAimedPosition
.
getLookAt
(i) - vect[i]);
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}
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}
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//******************************************************************************
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void
CControler::modeSceneRotationOperationMove
()
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{
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CParameterEyePosition
& eye =
FViews
[
FCurrentViewId
]->getEyePosition();
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eye.
setRotationAlpha
(
FMemoEyePosition
.
getRotationAlpha
() + 0.4 *
FDeltaX
);
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eye.
setRotationBeta
(
FMemoEyePosition
.
getRotationBeta
() - 0.4 *
FDeltaY
);
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}
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//******************************************************************************
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void
CControler::modeSceneScaleOperationMove
()
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{
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CParameterEyePosition
& eye =
FViews
[
FCurrentViewId
]->getEyePosition();
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eye.
setDistance
(
FMemoEyePosition
.
getDistance
() * exp(0.01 * -
FDeltaY
));
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}
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//******************************************************************************
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void
CControler::modeSceneTransformationOperationStop
()
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{
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}
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//******************************************************************************
lib-controler
controler-scene-transformation.cc
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