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controler-scene-transformation.cc
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1 /*
2  * lib-controler : Un contrôleur générique de scène 3D.
3  * Copyright (C) 2004, Moka Team, Université de Poitiers, Laboratoire SIC
4  * http://www.sic.sp2mi.univ-poitiers.fr/
5  * Copyright (C) 2009, Guillaume Damiand, CNRS, LIRIS,
6  * guillaume.damiand@liris.cnrs.fr, http://liris.cnrs.fr/
7  *
8  * This file is part of lib-controler
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU Lesser General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 //******************************************************************************
25 #include "controler.hh"
26 #include "view-precompile.hh"
27 //******************************************************************************
29 {
31  CParameterAimedPosition & aimed = view->getAimedPosition();
32 
33  GLfloat vect[3];
34 
36  view->unproject(FLastX , FLastY , vect);
37 
38  for (int i=0; i<3; ++i)
39  {
40  vect[i] -= FFirst3D[i];
41  aimed.setLookAt(i, FMemoAimedPosition.getLookAt(i) - vect[i]);
42  }
43 }
44 //******************************************************************************
46 {
47  CParameterEyePosition & eye = FViews[FCurrentViewId]->getEyePosition();
48 
51 }
52 //******************************************************************************
54 {
55  CParameterEyePosition & eye = FViews[FCurrentViewId]->getEyePosition();
56 
57  eye.setDistance(FMemoEyePosition.getDistance() * exp(0.01 * -FDeltaY));
58 }
59 //******************************************************************************
61 {
62 }
63 //******************************************************************************