Monday 5th
9h Registration
9h30
10h
Opening
10h30 S1 A Study On Perceptual Similarity of Human Motions
11h Towards Symmetry Axis based Markerless Motion Capture
11h30 Methods for Measuring State Error for Control of Animated Human Figures
12h Lunch
12h30
13h
13h30
14h S2 Time Adaptive Approximate SPH
14h30 Interactive High-Resolution Boundary Surfaces for Deformable Bodies with Changing Topology
15h SPH Based Shallow Water Simulation
15h30 Precomputed Shape Database for Real-Time Physically-Based Simulation
16h XML3D Physics: Declarative Physics Simulation for the Web
16h30 Coffee break
17h S3 Realtime Simulation of Stiff Threads Using Large Timesteps
17h30 Simulating inextensible cloth using locking-free triangle meshes
18h
20h Dinner
Tuesday 6th
9h Keynote speaker - Thomas Jakobsen
9h30
10h Coffee break
10h30 S4 Adding Physics to Animated Characters with Oriented Particles 
11h Introducing congestion avoidance into CUDA based crowd simulation
11h30 Data-Driven Completion of Motion Capture Data
12h Focused Ultrasound - Efficient GPU Simulation Methods for Therapy Planning
12h30 Lunch
13h
13h30
14h
14h30 S5 Generating large-scale details: altering soil surface and structure with tracks
15h Topological Operations for Geomorphological Evolution
15h30 Closing
Paper sessions
Biblioth¸que Universitaire (amphithˇatre)
S1 Character animation and motion (1/2)
S2 Physically based simulation
S3 Cloth simulation
S4 Character animation and motion (2/2)
S5 Aging and weathering
Lunches - DOMUS