Dynamic Scene Novel View Synthesis via Deferred Spatio-temporal Consistency ↗ ↖ Beatrix-Emőke Fülöp-Balogh Eleanor Tursman James Tompkin Julie Digne Nicolas Bonneel
Gradient Terrain Authoring ↗ ↖ Eric Guérin Adrien Peytavie Simon Masnou Julie Digne Basile Sauvage James Gain Eric Galin
Gradient Terrain Authoring ↗ ↖ Eric Guérin Adrien Peytavie Simon Masnou Julie Digne Basile Sauvage James Gain Eric Galin
Learning to Generate Wasserstein Barycenters ↗ ↖ Julien Lacombe Julie Digne Nicolas Courty Nicolas Bonneel
Symmetrized semi-discrete optimal transport ↗ ↖ Agathe Herrou Bruno Lévy Vincent Nivoliers Nicolas Bonneel Julie Digne
Arbitrary order principal directions and how to compute them ↗ ↖ Julie Digne Sebastien Valette Raphaëlle Chaine Yohann Béarzi
Code Replicability in Computer Graphics ↗ ↖ Nicolas Bonneel David Coeurjolly Julie Digne Nicolas Mellado
FAKIR : An algorithm for revealing the anatomy and pose of statues from raw point sets ↗ ↖ Tong Fu Raphaëlle Chaine Julie Digne
Few-camera Dynamic Scene Variational Novel-view Synthesis ↗ ↖ Beatrix-Emőke Fülöp-Balogh Eleanor Tursman Nicolas Bonneel James Tompkin Julie Digne
mpLBP: A point-based representation for surface pattern description ↗ ↖ Elia Moscoso Thompson Silvia Biasotti Julie Digne Raphaëlle Chaine
PCQM: A Full-Reference Quality Metric for Colored 3D Point Clouds ↗ ↖ Gabriel Meynet Yana Nehmé Julie Digne Guillaume Lavoué
FAKIR : An algorithm for estimating the pose and elementary anatomy of archaeological statues ↗ ↖ Tong Fu Raphaëlle Chaine Julie Digne