A Workload Prediction Model for 3D Textured Meshes in Webgl Context ↗ ↖ Gabriel Meynet Jean-Claude Iehl Johanna Delanoy Guillaume Lavoué Florent Dupont
SpecTrHuMS: Spectral transformer for human mesh sequence learning ↗ ↖ Clément Lemeunier Florence Denis Guillaume Lavoué Florent Dupont
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric ↗ ↖ Yana Nehmé Johanna Delanoy Florent Dupont Jean-Philippe Farrugia Patrick Le Callet Guillaume Lavoué
Multi-resolution deep learning pipeline for dense large scale point clouds ↗ ↖ Thomas Richard Florent Dupont Guillaume Lavoué
Representation learning of 3D meshes using an Autoencoder in the spectral domain ↗ ↖ Clément Lemeunier Florence Denis Guillaume Lavoué Florent Dupont
XREcho: A Unity plug-in to record and visualize user behavior during XR sessions ↗ ↖ Sophie Villenave Jonathan Cabezas Patrick Baert Florent Dupont Guillaume Lavoué
Exploring Crowdsourcing for Subjective Quality Assessment of 3D Graphics ↗ ↖ Yana Nehmé Patrick Le Callet Florent Dupont Jean-Philippe Farrugia Guillaume Lavoué
Hierarchical mesh-to-points as-rigid-as-possible registration ↗ ↖ Pierre Bourquat David Coeurjolly Guillaume Damiand Florent Dupont
Visual Quality of 3D Meshes with Diffuse Colors in Virtual Reality: Subjective and Objective Evaluation ↗ ↖ Yana Nehmé Florent Dupont Jean-Philippe Farrugia Patrick Le Callet Guillaume Lavoué
Comparison of Subjective Methods for Quality Assessment of 3D Graphics in Virtual Reality ↗ ↖ Yana Nehmé Jean-Philippe Farrugia Florent Dupont Patrick Le Callet Guillaume Lavoué
MEPP2: a generic platform for processing 3D meshes and point clouds ↗ ↖ Vincent Vidal Eric Lombardi Martial Tola Florent Dupont Guillaume Lavoué
Robust normal vector estimation in 3D point clouds through iterative principal component analysis ↗ ↖ Julia Sanchez Florence Denis David Coeurjolly Florent Dupont Laurent Trassoudaine Paul Checchin