00001 /* 00002 * lib-mesh : Opérations de maillage et lissage. 00003 * Copyright (C) 2004, Moka Team, Université de Poitiers, Laboratoire SIC 00004 * http://www.sic.sp2mi.univ-poitiers.fr/ 00005 * Copyright (C) 2009, Guillaume Damiand, CNRS, LIRIS, 00006 * guillaume.damiand@liris.cnrs.fr, http://liris.cnrs.fr/ 00007 * 00008 * This file is part of lib-mesh 00009 * 00010 * This program is free software: you can redistribute it and/or modify 00011 * it under the terms of the GNU Lesser General Public License as published by 00012 * the Free Software Foundation, either version 3 of the License, or 00013 * (at your option) any later version. 00014 * 00015 * This program is distributed in the hope that it will be useful, 00016 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 * GNU Lesser General Public License for more details. 00019 * 00020 * You should have received a copy of the GNU Lesser General Public License 00021 * along with this program. If not, see <http://www.gnu.org/licenses/>. 00022 */ 00023 00024 //****************************************************************************** 00025 #ifndef MESH_VERTEX_HH 00026 #define MESH_VERTEX_HH 00027 //****************************************************************************** 00028 #include "mesh-generic.hh" 00029 //****************************************************************************** 00030 class CTransformationMatrix; 00031 class CVertex; 00032 00033 namespace GMap3d 00034 { 00035 class CGMapVertex; 00036 00037 class CMeshVertex : public CMeshGeneric 00038 { 00039 // @name Instanciation de la classe 00040 // @{ 00041 #include "mv-instance.hh" 00042 // @} 00043 00047 // @{ 00048 #include "mv-array-allocation.hh" 00049 // @} 00050 00051 // @name Méthodes permettant la récupération de points de contrôle 00052 // @{ 00053 #include "mv-control-points.hh" 00054 // @} 00055 00056 // @name Méthodes permettant le maillage de cellules 00057 // @{ 00058 #include "mv-mesh.hh" 00059 // @} 00060 00061 private: 00062 CGMapVertex* FMap; 00063 }; 00064 } 00065 //****************************************************************************** 00066 #endif // MESH_VERTEX_HH 00067 //******************************************************************************