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00024 #ifndef COREFINE_3D_TOOLS_HH
00025 #define COREFINE_3D_TOOLS_HH
00026
00027 #include "g-map-vertex.hh"
00028 #include "plane.hh"
00029 #include "corefine-2d-tools.hh"
00030 #include "attribute-bounding-box.hh"
00031
00032 namespace GMap3d {
00033
00034 class DLL_COREFINEMENT CCorefine3dTools : public CCorefine2dTools
00035 {
00036 public:
00037
00038 CCorefine3dTools(CGMapVertex * AMap, TCoordinate AEpsilon = 1E-4);
00039
00040 bool isVectorInSector(const CVertex & AVector,
00041 const CVertex & ASectorVector1,
00042 const CVertex & ASectorVector2,
00043 const CPlane & APlane,
00044 bool AThickVector1 = false,
00045 bool AThickVector2 = false);
00046
00047 bool isVectorInSector(const CVertex & AVector, CDart * ASector,
00048 const CPlane & APlane,
00049 bool ATestBorders = false,
00050 int AVertexDI = -1);
00051
00052 virtual bool areVectorsColinear(const CVertex & AVector1,
00053 const CVertex & AVector2);
00054
00055 virtual TCoordinate pointParameterOnLine(const CVertex & APoint,
00056 const CVertex & ALineVertex1,
00057 const CVertex & ALineVertex2);
00058
00059 CDart * findSectorOfVector(const CVertex & AVector, CDart * AVertex,
00060 const CPlane & APlane, int AVertexDI = -1);
00061
00062 bool areFacesCoplanar(const CVertex & AVertex1,
00063 const CPlane & APlane1,
00064 const CVertex & AVertex2,
00065 const CPlane & APlane2);
00066
00067 virtual CDart * findWellOrientedDart(CDart * AVertex, int AVertexDI = -1);
00068
00069 virtual TPositionOnEdge localizeEdgesIntersection(const CVertex & ALinePoint1,
00070 const CVertex & ALinePoint2,
00071 const CVertex & AEdgePoint1,
00072 const CVertex & AEdgePoint2,
00073 TCoordinate * ALineParam,
00074 TCoordinate * AEdgeParam);
00075
00076 TPositionOnEdge localizeEdgeAndPlaneIntersection(CVertex AEdgePoint1,
00077 CVertex AEdgePoint2,
00078 const CPlane & APlane,
00079 TCoordinate * AEdgeParam);
00080
00081 CEdgeIntersection findNearestIntersectionInFace(const CVertex & AOrigin,
00082 const CVertex & ADirection,
00083 CDart * AFace,
00084 const CPlane & APlane,
00085 bool AExcludeOrigin = true,
00086 int AVertexDI = -1);
00087
00088 CEdgeIntersection findNearestIntersectionInFace(const CVertex & AOrigin,
00089 const CVertex & ADirection,
00090 CDart * AFace,
00091 const CPlane & AFacePlane,
00092 const CPlane & ACutPlane,
00093 bool AExcludeOrigin = true,
00094 int AVertexDI = -1);
00095
00096 CEdgeIntersection findNearestIntersectionInOrbit(const CVertex & AOrigin,
00097 const CVertex & ADirection,
00098 CDart * ADart,
00099 TOrbit AOrbit,
00100 int AVertexDI = -1);
00101
00102 virtual bool isPointInFace(const CVertex & APoint, CDart * AFace,
00103 const CPlane * APlane = NULL,
00104 int AVertexDI = -1);
00105
00106 void sortFacesAroundEdges_Naive(CDart * AEdge1, CDart * AEdge2,
00107 int ALinkDirectInfo, int AVertexDI = -1);
00108
00109 void sortFacesAroundEdges_NaiveBis(CDart * AEdge1, CDart * AEdge2,
00110 int ALinkDirectInfo, int AVertexDI = -1);
00111
00112 bool sortFacesAroundEdges_Optimized(CDart * AEdge1, CDart * AEdge2,
00113 int ALinkDirectInfo,
00114 int AVertexDI = -1);
00115
00116 void sortFacesAroundEdges_SuperNaive(CDart * AEdge1, CDart * AEdge2,
00117 int ALinkDirectInfo,
00118 int AVertexDI = -1);
00119
00120 TCoordinate matrixDet(TCoordinate AMat[3][3]);
00121
00122 void vectProduct4d(const CVertex & AV1, const CVertex & AV2,
00123 const CVertex & AV3, TCoordinate ANormal[4]);
00124
00125 void volumeNormalVector(CDart * AVolume, TCoordinate ANormal[4],
00126 int AVertexDI = -1);
00127
00128 protected:
00129 };
00130
00131 }
00132
00133 #endif