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mv-array-allocation.hh
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1 /*
2  * lib-mesh : Opérations de maillage et lissage.
3  * Copyright (C) 2004, Moka Team, Université de Poitiers, Laboratoire SIC
4  * http://www.sic.sp2mi.univ-poitiers.fr/
5  * Copyright (C) 2009, Guillaume Damiand, CNRS, LIRIS,
6  * guillaume.damiand@liris.cnrs.fr, http://liris.cnrs.fr/
7  *
8  * This file is part of lib-mesh
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU Lesser General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 //******************************************************************************
25 // Ce fichier fait partie de "mesh-vertex.hh"
26 //******************************************************************************
27 
28 public:
29 
37 CVertex* allocVertexArray1(int ADimX);
38 
45 void freeVertexArray1(CVertex* AArray1, int ADimX);
46 
55 CVertex** allocVertexArray2(int ADimX, int ADimY);
56 
64 void freeVertexArray2(CVertex** AArray2, int ADimX, int ADimY);
65 
75 CVertex*** allocVertexArray3(int ADimX, int ADimY, int ADimZ);
76 
85 void freeVertexArray3(CVertex*** AArray3,
86  int ADimX, int ADimY, int ADimZ);
87 
94 const CVertex** allocVertexPtrArray1(int ADimX);
95 
102 void freeVertexPtrArray1(const CVertex** AArray1, int ADimX);
103 
112 const CVertex*** allocVertexPtrArray2(int ADimX, int ADimY);
113 
121 void freeVertexPtrArray2(const CVertex*** AArray2, int ADimX, int ADimY);
122 
133 const CVertex**** allocVertexPtrArray3(int ADimX, int ADimY, int ADimZ);
134 
143 void freeVertexPtrArray3(const CVertex**** AArray3,
144  int ADimX, int ADimY, int ADimZ);
145 
146 //******************************************************************************