62 int* ANb0,
int* ANb1,
int* ANb2,
int* ANb3);
74 int* ANb0,
int* ANb1,
int* ANb2,
int* ANb3);
92 int* ANb0,
int* ANb1,
int* ANb2,
int* ANb3,
int* ANb4,
93 int* ANbDarts = NULL);
105 int* ANb0,
int* ANb1,
int* ANb2,
int* ANb3,
int* ANb4,
106 int* ANbDarts = NULL);
118 int* ANbVertices,
int* ANbEdges,
119 int* ANbFaces,
int* ANbVolumes,
int* ANbCC,
120 int* ANb0Borders,
int* ANb1Borders,
121 int* ANb2Borders,
int* ANb3Borders);
146 int* ANbVertices,
int* ANbEdges,
148 int* ANb0Borders,
int* ANb1Borders,
150 int* ANb2BordersWhenClosed,
151 int* AEuler,
int* AOrient,
int* AGenus);
198 bool AEmbeddingMustExist =
true);