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view-precompile-ortho.cc
Go to the documentation of this file.
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/*
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* lib-controler : Un contrôleur générique de scène 3D.
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* Copyright (C) 2004, Moka Team, Université de Poitiers, Laboratoire SIC
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* http://www.sic.sp2mi.univ-poitiers.fr/
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* Copyright (C) 2009, Guillaume Damiand, CNRS, LIRIS,
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* guillaume.damiand@liris.cnrs.fr, http://liris.cnrs.fr/
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*
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* This file is part of lib-controler
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//******************************************************************************
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#include "
view-precompile-ortho.hh
"
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#include "
parameter-eye-position.hh
"
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#include "
parameter-aimed-position.hh
"
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//******************************************************************************
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CViewPrecompileOrtho::
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CViewPrecompileOrtho
(
CParameterEyePosition
* AParameterEyePosition,
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CParameterAimedPosition
* AParameterAimedPosition,
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CParameterDrawing
* AParameterDrawing,
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const
CVertex & AOx,
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const
CVertex & AOy) :
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CViewPrecompile
(AParameterEyePosition,
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AParameterAimedPosition, AParameterDrawing),
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FOx(AOx),
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FOy(AOy)
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{
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FOz = FOx * FOy;
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}
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//******************************************************************************
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CViewPrecompileOrtho::~CViewPrecompileOrtho
()
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{}
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//******************************************************************************
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void
CViewPrecompileOrtho::setScenePosition
()
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{
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setScenePositionInitialize
();
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float
d =
FParameterEyePosition
->
getDistance
();
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float
p0 =
FParameterAimedPosition
->
getLookAt
(0);
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float
p1 =
FParameterAimedPosition
->
getLookAt
(1);
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float
p2 =
FParameterAimedPosition
->
getLookAt
(2);
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glOrtho(-d*
FRatio
/2,+d*
FRatio
/2, -d/2,+d/2, -1000,+1000);
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gluLookAt(p0+d*FOz.getX(), p1+d*FOz.getY(), p2+d*FOz.getZ(),
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p0,p1,p2,
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FOy.getX(), FOy.getY(), FOy.getZ());
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setScenePositionFinalize
();
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}
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//******************************************************************************
lib-controler
view
view-precompile-ortho.cc
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