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precompile-aimed-point.cc
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1 /*
2  * lib-controler : Un contrôleur générique de scène 3D.
3  * Copyright (C) 2004, Moka Team, Université de Poitiers, Laboratoire SIC
4  * http://www.sic.sp2mi.univ-poitiers.fr/
5  * Copyright (C) 2009, Guillaume Damiand, CNRS, LIRIS,
6  * guillaume.damiand@liris.cnrs.fr, http://liris.cnrs.fr/
7  *
8  * This file is part of lib-controler
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU Lesser General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 //******************************************************************************
25 #include "controler-types.hh"
28 #include <cassert>
29 //******************************************************************************
31  AParameterAimedPoint,
33  AParameterAimedPosition) :
34  FParameterAimedPoint (AParameterAimedPoint),
35  FParameterAimedPosition(AParameterAimedPosition)
36 {
37  assert(FParameterAimedPoint!=NULL);
38  assert(FParameterAimedPosition!=NULL);
39 
40  FParameterAimedPoint->addPrecompileToUpdate(this);
41  FParameterAimedPosition->addPrecompileToUpdate(this);
42 }
43 //******************************************************************************
46  CPrecompile (APrecompile),
47  FParameterAimedPoint (static_cast<CParameterAimedPoint*>
48  (APrecompile.FParameterAimedPoint->copy())),
49  FParameterAimedPosition(APrecompile.FParameterAimedPosition)
50 {
51  assert(FParameterAimedPoint!=NULL);
52  assert(FParameterAimedPosition!=NULL);
53 
54  FParameterAimedPoint->addPrecompileToUpdate(this);
55  FParameterAimedPosition->addPrecompileToUpdate(this);
56 }
57 //******************************************************************************
59 {
60  FParameterAimedPoint->removePrecompileToUpdate(this);
61  FParameterAimedPosition->removePrecompileToUpdate(this);
62 }
63 //******************************************************************************
65 { return new CPrecompileAimedPoint(*this); }
66 //******************************************************************************
68 {
69  switch (AParameter->getType())
70  {
72  setAimedPoint(static_cast<CParameterAimedPoint*>(AParameter));
73  break;
75  setAimedPosition(static_cast<CParameterAimedPosition*>(AParameter));
76  break;
77  }
78 }
79 //******************************************************************************
81 { return FParameterAimedPoint; }
82 //******************************************************************************
84  APosition)
85 {
86  assert(APosition != NULL);
87  APosition->addPrecompileToUpdate(this);
88  FParameterAimedPosition->removePrecompileToUpdate(this);
89  FParameterAimedPosition = APosition;
90  setToUpdate();
91 }
92 //******************************************************************************
94 {
95  assert(APoint != NULL);
96  APoint->addPrecompileToUpdate(this);
97  FParameterAimedPoint->removePrecompileToUpdate(this);
98  FParameterAimedPoint = APoint;
99  setToUpdate();
100 }
101 //******************************************************************************
103 { return PRECOMPILE_AIMED_POINT; }
104 //******************************************************************************
106 {
107  const float size = FParameterAimedPoint->getLGAimedPoint();
108 
109  glLineWidth(FParameterAimedPoint->getLWAimedPoint());
110  glColor3fv (FParameterAimedPoint->getCLAimedPoint());
111 
112  glPushMatrix();
113 
114  glTranslatef(FParameterAimedPosition->getLookAt(0),
115  FParameterAimedPosition->getLookAt(1),
116  FParameterAimedPosition->getLookAt(2));
117 
118  glBegin(GL_LINES);
119 
120  glVertex3f( size,-size, 0); glVertex3f(-size, size, 0);
121  glVertex3f(-size,-size, 0); glVertex3f( size, size, 0);
122  glVertex3f( 0, 0, 0); glVertex3f( 0, 0, size);
123 
124  glEnd();
125 
126  glPopMatrix();
127 }
128 //******************************************************************************