Content, Organisation,
Award Winners, and Keynotes |
Cover EG2012 |
How Not to Be Seen -- Object Removal from Videos of Crowded
Scenes
Miguel Granados, James Tompkin, Kwang In
Kim, Oliver Grau, Jan Kautz, and Christian Theobalt
|
Robust Image Retargeting via Axis-Aligned Deformation
Daniele Panozzo, Ofir Weber, and Olga
Sorkine
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Iterative Image Warping
Huw Bowles, Kenny Mitchell, Robert W.
Sumner, Jeremy Moore, and Markus Gross
|
Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ
Videos
Christian Richardt, Carsten Stoll, Neil A.
Dodgson, Hans-Peter Seidel, and Christian Theobalt
|
Creating Picture Legends for Group Photos
Junhong Gao, Seon Joo Kim, and Michael S.
Brown
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Data-Driven Object Manipulation in Images
Chen Goldberg, Tao Chen, Fang-Lue Zhang,
Ariel Shamir, and Shi-Min Hu
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Real-Time Disparity Map-Based Pictorial Depth Cue Enhancement
Christoph Rößing, Johannes
Hanika, and Hendrik Lensch
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Interactive Multi-perspective Imagery from Photos and Videos
Henrik Lieng, James Tompkin, and Jan
Kautz
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Light-Field Retargeting
Clemens Birklbauer and Oliver Bimber
|
Unstructured Light Fields
Abe Davis, Marc Levoy, and Fredo
Durand
|
Data Driven Surface Reflectance from Sparse and Irregular Samples
Roland Ruiters, Christopher Schwartz, and
Reinhard Klein
|
Novel-View Synthesis of Outdoor Sport Events Using an Adaptive
View-Dependent Geometry
Marcel Germann, Tiberiu Popa, Richard
Keiser, Remo Ziegler, and Markus Gross
|
Analytic Anti-Aliasing of Linear Functions on Polytopes
Thomas Auzinger, Michael Guthe, and Stefan
Jeschke
|
SimpleFlow: A Non-iterative, Sublinear Optical Flow Algorithm
Michael Tao, Jiamin Bai, Pushmeet Kohli,
and Sylvain Paris
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SMAA: Enhanced Subpixel Morphological Antialiasing
Jorge Jimenez, Jose I. Echevarria, Tiago
Sousa, and Diego Gutierrez
|
Black is Green: Adaptive Color Transformation For Reduced Ink
Usage
Lior Shapira and Boris Oicherman
|
Real-time Realistic Rendering and Lighting of Forests
Eric Bruneton and Fabrice Neyret
|
Interactive Editing of GigaSample Terrain Fields
Marc Treib, Florian Reichl, Stefan Auer,
and Rüdiger Westermann
|
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame
Coherence
Chao Peng and Yong Cao
|
Rasterized Bounding Volume Hierarchies
Jan Novák and Carsten
Dachsbacher
|
Procedural Texture Preview
Anass Lasram, Sylvain Lefebvre, and
Cyrille Damez
|
Mesh Colorization
George Leifman and Ayellet Tal
|
3D Material Style Transfer
Chuong H. Nguyen, Tobias Ritschel, Karol
Myszkowski, Elmar Eisemann, and Hans-Peter Seidel
|
Repetition Maximization based Texture Rectification
Dror Aiger, Daniel Cohen-Or, and Niloy J.
Mitra
|
Practical Spectral Photography
Ralf Habel, Michael Kudenov, and Michael
Wimmer
|
Coding Depth through Mask Structure
Horacio E. Fortunato and Manuel M.
Oliveira
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Soft Stacking
James McCann and Nancy S. Pollard
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Metering for Exposure Stacks
Orazio Gallo, Marius Tico, Roberto
Manduchi, Natasha Gelfand, and Kari Pulli
|
Realistic Following Behaviors for Crowd Simulation
Samuel Lemercier, Asja Jelic, Richard
Kulpa, Jiale Hua, Jérôme Fehrenbach, Pierre Degond,
Cécile Appert-Rolland, Stéphane Donikian, and Julien
Pettré
|
Manipulation of Flexible Objects by Geodesic Control
He Wang and Taku Komura
|
Super-Clothoids
Florence Bertails-Descoubes
|
Data-Driven Estimation of Cloth Simulation Models
Eder Miguel, Derek Bradley, Bernhard
Thomaszewski, Bernd Bickel, Wojciech Matusik, Miguel A. Otaduy, and
Steve Marschner
|
A Computational Model of Afterimages
Tobias Ritschel and Elmar Eisemann
|
Perceptually Linear Parameter Variations
Norbert Lindow, Daniel Baum, and
Hans-Christian Hege
|
NoRM: No-Reference Image Quality Metric for Realistic Image
Synthesis
Robert Herzog, Martin Cadík,
Tunç O. Aydin, Kwang In Kim, Karol Myszkowski, and Hans-Peter
Seidel
|
Unsharp Masking, Countershading and Halos: Enhancements or
Artifacts?
Matthew Trentacoste, Rafal Mantiuk,
Wolfgang Heidrich, and Florian Dufrot
|
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic
Scenes
Adrian Jarabo, Tom Van Eyck, Veronica
Sundstedt, Kavita Bala, Diego Gutierrez, and Carol O'Sullivan
|
Pixel Art with Refracted Light by Rearrangeable Sticks
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen,
Yoshinori Dobashi, and Tomoyuki Nishita
|
crdbrd: Shape Fabrication by Sliding Planar Slices
Kristian Hildebrand, Bernd Bickel, and
Marc Alexa
|
SHADOWPIX: Multiple Images from Self Shadowing
Amit Bermano, Ilya Baran, Marc Alexa, and
Wojciech Matusik
|
Manufacturing Layered Attenuators for Multiple Prescribed Shadow
Images
Ilya Baran, Philipp Keller, Derek Bradley,
Stelian Coros, Wojciech Jarosz, Derek Nowrouzezahrai, and Markus
Gross
|
Rationalization of Triangle-Based Point-Folding Structures
Henrik Zimmer, Marcel Campen, David
Bommes, and Leif Kobbelt
|
Interactive Self-Organizing Windows
Markus Steinberger, Manuela Waldner, and
Dieter Schmalstieg
|
Exploring Shape Variations by 3D-Model Decomposition and Part-based
Recombination
Arjun Jain, Thorsten Thormählen,
Tobias Ritschel, and Hans-Peter Seidel
|
Linear Analysis of Nonlinear Constraints for Interactive Geometric
Modeling
Martin Habbecke and Leif Kobbelt
|
Multitouch Gestures for Constrained Transformation of 3D Objects
Oscar Kin-Chung Au, Chiew-Lan Tai, and
Hongbo Fu
|
Interactive Coherence-Based Façade Modeling
Przemyslaw Musialski, Michael Wimmer, and
Peter Wonka
|
Factored Facade Acquisition using Symmetric Line Arrangements
Duygu Ceylan, Niloy J. Mitra, Hao Li,
Thibaut Weise, and Mark Pauly
|
Procedural Generation of Parcels in Urban Modeling
Carlos A. Vanegas, Tom Kelly, Basil Weber,
Jan Halatsch, Daniel G. Aliaga, and Pascal Müller
|
Procedural Interpolation of Historical City Maps
Lars Krecklau, Christopher Manthei, and
Leif Kobbelt
|
Importance Caching for Complex Illumination
Iliyan Georgiev, Jaroslav Krivánek,
Stefan Popov, and Philipp Slusallek
|
Selective Inspection and Interactive Visualization of Light Transport
in Virtual Scenes
Tim Reiner, Anton Kaplanyan, Marcel
Reinhard, and Carsten Dachsbacher
|
Stochastic Progressive Photon Mapping for Dynamic Scenes
Maayan Weiss and Thorsten Grosch
|
Real-time Rendering of Dynamic Scenes under All-frequency Lighting
using Integral Spherical Gaussian
Kei Iwasaki, Wataru Furuya, Yoshinori
Dobashi, and Tomoyuki Nishita
|
A Continuous, Editable Representation for Deforming Mesh Sequences
with Separate Signals for Time, Pose and Shape
Thomas J. Cashman and Kai Hormann
|
Interaction Retrieval by Spacetime Proximity Graphs
Jeff K. T. Tang, Jacky C. P. Chan, Howard
Leung, and Taku Komura
|
Automatically Rigging Multi-component Characters
Gaurav Bharaj, Thorsten Thormählen,
Hans-Peter Seidel, and Christian Theobalt
|
Fast Grasp Synthesis for Various Shaped Objects
Fumihito Kyota and Suguru Saito
|
Centroidal Voronoi Tessellation of Line Segments and Graphs
Lin Lu, Bruno Lévy, and Wenping
Wang
|
A Simple Algorithm for Maximal Poisson-Disk Sampling in High
Dimensions
Mohamed S. Ebeida, Scott A. Mitchell,
Anjul Patney, Andrew A. Davidson, and John D. Owens
|
Medial Kernels
Matthew Berger and Claudio T. Silva
|
Generalized Swept Mid-structure for Polygonal Models
Tobias Martin, Guoning Chen, Suraj
Musuvathy, Elaine Cohen, and Charles Hansen
|
Explicit Mesh Surfaces for Particle Based Fluids
Jihun Yu, Chris Wojtan, Greg Turk, and
Chee Yap
|
Advected Tangent Curves: A General Scheme for Characteristic Curves
of Flow Fields
Tino Weinkauf, Hans-Christian Hege, and
Holger Theisel
|
Computational Design of Rubber Balloons
Mélina Skouras, Bernhard
Thomaszewski, Bernd Bickel, and Markus Gross
|
A Cell-Based Light Interaction Model for Human Blood
Daniel Yim, Gladimir V. G. Baranoski, Brad
W. Kimmel, T. Francis Chen, and Erik Miranda
|