pp. 57-64
DOI: 10.2312/conf/EG2012/education/057-064
Abstract:
Use of distributed teams of artists and engineers is becoming more
prevalent in computer graphics oriented industries. Developing the skills
required to work as a team through the complex sequential development and
production process of animated films, visual effects, and commercial
productions is a part of many academic programs that focus on computer
graphics. However, the development of the skills required to communicate
and coordinate this kind of work across a distributed team is currently a
rare curriculum feature, and may not even be recognized as a separate set
of issues from localized collaboration. This paper reports on an effort to
assess this problem through pilot projects that focus on discovering how
adept students are at working as members of distributed teams. We tightly
controlled the tools of communication -email, chat, and video-conferencing-
to determine the impact of each modality on creative problem solving while
teams of students from four locations attempted to coordinate their work to
produce short 30-second computer animations. Assessment by industry
professionals of the originality found in the aesthetic and technical
results of the student projects suggests that the students, overall, are
deficient in two areas that are essential to successful creative
collaboration: communication that contributes to awareness among distant
partners, and communicating in ways that build consensus and solves
problems. Though these issues also exist for co-located teams, their
significance is likely heightened in distance collaboration projects. These
issues might also impact the manner in which companies that use distributed
teams incorporate various modalities of communication technology into their
production pipelines.
Categories and Subject Descriptors (according to ACM CCS): H.5.3 [Group and Organization Interfaces]: Computer Supported Cooperative Work-Collaborative Computing