pp. 9-16
DOI: 10.2312/conf/EG2012/education/009-016
Abstract:
Tabletop systems provide a big multi-touch surface suitable for multiple
users to gather around it that can interact with the information
collaboratively in a face-to-face manner. This kind of device is well
adapted to be exploited in education, combining the advantages of
e-learning systems with collaborative learning environments, which are
adequate in educational paradigms based on constructivism and knowledge
building. This article presents the capabilities of our in house developed
tabletop system as a collaborative learning tool, which has been enriched
with Augmented Reality capabilities and designed to follow the principles
of Ubiquitous Computing and Natural Interfaces. The evaluation of the
system was performed in a real educational context. Experience was driven
to compare the tabletop learning scenario to other standard learning
approaches. The evaluation method was centered on three parameters:
efficiency, usability/satisfaction and motivation. Results conclude that
tabletops represent a promising technology that can be applied successfully
in educational contexts.
Categories and Subject Descriptors (according to ACM CCS): K.3.1 [Computers and Education]: Computer Uses in Education-Computer-assisted instruction (CAI)