EG 2012 - Education Papers


Table of Contents
ED1: Visualization Curriculum Panel
Visualization Curriculum Panel - or The Changes We Have Made to Our Visualization Courses Over the Last 10 Years
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Gitta Domik, David Ebert, Jörn Kohlhammer, Holly Rushmeier, Beatriz Sousa Santos, and Daniel Weiskopf

ED2: Augmented Reality in Education
Adaptation of Electrical Laboratory Systems through Augmented Reality for Optimization of Engineering Teaching University
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Jorge Martín-Gutiérrez, Peña Fabiani, M. Dolores Meneses-Fernández, David C. Pérez-López, and Luis Abselán

Evaluation of an Augmented Reality Enhanced Tabletop System as a Collaborative Learning Tool: A Case Study on Mathematics at the Primary School
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Gustavo Salvador, David Pérez, Mario Ortega, Emilio Soto, Mariano Alcañiz, and Manuel Contero

ED3: Computer Graphics in Inter-disciplinary Education
Evaluation of a Curriculum for Technical Artists
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Veronica Sundstedt and Martin Lanner

Teaching 3D Acquisition for Cultural Heritage: a Theory and Practice Approach
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Matteo Dellepiane and Roberto Scopigno

Building a Serious Game to Teach Secure Coding in Introductory Programming Courses
[full paper ] [meta data ] [Multimedia ]
Nicoletta Adamo-Villani, Marcus Oania, David Whittinghill, Jacob Brown, and Stephen Cooper

Next Generation Handheld Graphics Edutainment for Learning in Adaptive Student Centric Environments: Constraints and Benefits
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Irene Cheng, Olenka Bilash, Walter F. Bischof, and Anup Basu

ED4: Computer Graphics Education
TECHNI Photons: Evolution of a Course in Data Structures
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Andrew T. Duchowski

Evaluation of Students' Skills in Remote Collaboration for Creative Problem Solving in Computer Graphics
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Tim McLaughlin and Stephanie Keske

Distance Learning in Computer Graphics
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Antoni Chica, Marta Fairén, and Nuria Pelechano

Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
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Heinrich Fink, Thomas Weber, and Michael Wimmer


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