Table of
Contents |
Visualization Curriculum Panel - or The Changes We Have Made to Our
Visualization Courses Over the Last 10 Years
Gitta Domik, David Ebert, Jörn
Kohlhammer, Holly Rushmeier, Beatriz Sousa Santos, and Daniel
Weiskopf
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Adaptation of Electrical Laboratory Systems through Augmented Reality
for Optimization of Engineering Teaching University
Jorge Martín-Gutiérrez,
Peña Fabiani, M. Dolores Meneses-Fernández, David C.
Pérez-López, and Luis Abselán
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Evaluation of an Augmented Reality Enhanced Tabletop System as a
Collaborative Learning Tool: A Case Study on Mathematics at the
Primary School
Gustavo Salvador, David Pérez,
Mario Ortega, Emilio Soto, Mariano Alcañiz, and Manuel
Contero
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Evaluation of a Curriculum for Technical Artists
Veronica Sundstedt and Martin Lanner
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Teaching 3D Acquisition for Cultural Heritage: a Theory and Practice
Approach
Matteo Dellepiane and Roberto Scopigno
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Building a Serious Game to Teach Secure Coding in Introductory
Programming Courses
Nicoletta Adamo-Villani, Marcus Oania,
David Whittinghill, Jacob Brown, and Stephen Cooper
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Next Generation Handheld Graphics Edutainment for Learning in
Adaptive Student Centric Environments: Constraints and Benefits
Irene Cheng, Olenka Bilash, Walter F.
Bischof, and Anup Basu
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TECHNI Photons: Evolution of a Course in Data Structures
Andrew T. Duchowski
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Evaluation of Students' Skills in Remote Collaboration for Creative
Problem Solving in Computer Graphics
Tim McLaughlin and Stephanie Keske
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Distance Learning in Computer Graphics
Antoni Chica, Marta Fairén, and
Nuria Pelechano
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Teaching a Modern Graphics Pipeline Using a Shader-based Software
Renderer
Heinrich Fink, Thomas Weber, and Michael
Wimmer
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