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Destination Flow for Crowd Simulation

Stefano Pellegrini1, Jürgen Gall2, Leonid Sigal3, and Luc Van Gool1

1ETH Zurich, Switzerland

2MPI for Intelligent Systems, Germany

3Disney Research Pittsburgh, USA

Abstract. We present a crowd simulation that captures some of the semantics of a specific scene by partly reproducing its motion behaviors, both at a lower level using a steering model and at the higher level of goal selection. To this end, we use and generalize a steering model based on linear velocity prediction, termed LTA. From a goal selection perspective, we reproduce many of the motion behaviors of the scene without explicitly specifying them. Behaviors like “wait at the tram stop” or “stroll-around” are not explicitly modeled, but learned from real examples. To this end, we process real data to extract information that we use in our simulation. As a consequence, we can easily integrate real and virtual agents in a mixed reality simulation. We propose two strategies to achieve this goal and validate the results by a user study.

LNCS 7585, p. 162 ff.

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