Producing massive 3D models representing large scale virtual worlds with a high level of details is a major challenge in computer graphics. In the industry, there is traditionally a tradeof between the amount of manual authoring and the automatically generated elements of the scene. The goal of the HDWorlds research project is to overcome this limitation so as to synthesize huge detailed scenes using procedural modeling.
2022
Preprints, Working Papers, ...
2021
Conference papers
2020
Journal articles
Conference papers
2019
Journal articles
Conference papers
Book sections
2018
Journal articles
Conference papers
2017
Journal articles